Minimax
Minimax (kadhang kala MinMax, MM[1] utawa saddle point[2]) minangka aturan keputusan sing digunakake ing intelijen buatan, teori keputusan, teori game, statistik, lan filsafat kanggo minimalake kemungkinan kerugian kanggo skenario kasus paling ala (kerugian maksimal). Nalika ngatasi keuntungan, diarani "maksimal" - kanggo nggedhekake bathi minimal. Originally diformulasikaken kanggo teori game nol-jumlah n-player, kalebu loro kasus nalika pemain njupuk gerakan alternatif lan gerakane bebarengan, uga ditambahake menyang game sing luwih rumit lan nggawe keputusan umum yen durung mesthi.
Pseudocode
Pseudocode kanggo algoritma minimax winates jerone iku kaya ing ngisor iki:
function minimax(node, depth, maximizingPlayer) is
if depth = 0 or node is a terminal node then
return the heuristic value of node
if maximizingPlayer then
value := −∞
for each child of node do
value := max(value, minimax(child, depth − 1, FALSE))
return value
else (* minimizing player *)
value := +∞
for each child of node do
value := min(value, minimax(child, depth − 1, TRUE))
return value
(* Initial call *) minimax(origin, depth, TRUE)
Rujukan
- ↑ Provincial Healthcare Index 2013 Archived 2015-08-11 at the Wayback Machine. (Bacchus Barua, Fraser Institute, January 2013 -see page 25-)
- ↑ Turing and von Neumann - Professor Raymond Flood - Gresham College at 12:00